Omniverse Creator takes viewers down into an artistic time tunnel

Movies like The Matrix and Lord of the Rings inspired by a lifelong journey in computer graphics for Piotr Skiejka, a senior visual artist at Ubisoft.

A main image of Piotr Skiejka

Born in Poland and based in Singapore, Skiejka turned her childhood passion for playing with motion design – as well as composition, lighting and rendering effects – into a career.

He was recently named the winner of the #CreateYourRetroverse competition, where creators using NVIDIA Omniverse shared scenes that flashback to when and where their love of graphics began.

Skiejka uses the Omniverse collaboration and simulation platform in real time for his 3D workflows when designing animation, film and video game scenes.

Over the past 13 years, he has been working on the visual effects for a filmography of nearly two dozen listings, including Marvel’s Avengers and an episode of Game of Thrones, as well as numerous commercials and video games.

“I enjoy learning new workflows and expanding my creative knowledge every day, especially in an area of ​​development,” he said.

A Lord of the Rende

Skiejka’s creative process begins with collecting references and creating a board full of pictures. He then blocks scenes in the Omniverse by using simple shapes and masks to fill the space before taking an initial turn by lighting.

After experimenting with the different layers of a scene, Skiejka replaces his blocked prototypes with high-resolution assets – perfection of the lighting and fine-tuning of material textures as a finishing touch.

See a great example of his creative process in this video, which was recognized in the NVIDIA Omniverse #CreateYourRetroverse competition:

According to Skiejka, the biggest challenges he previously faced were long playback times and slow software feedback on lighting and shadow.

“Now, with NVIDIA RTX technology, playback time is greatly reduced and visual feedback occurs in real time,” he said. “The Omniverse Kit framework and the Omniverse Nucleus server are excellent game changers and perfect additions to my workflow.”

However, Skiejka’s favorite feature on the platform is the Omniverse Create stage composition application. He said it is “packed with valuable extensions, like PhysX and Flow”, that he used while designing the retroversion scene above.

“I hope I showed the spirit of childhood in my #CreateYourRetroverse video, and that this artistic time tunnel between past and present will also inspire others to showcase their experiences,” Skiejka said.

Learn more about NVIDIA Omniverse.


No comments:

ads
Powered by Blogger.